Wednesday, 15 April 2015

Indian Mutiny Rules?


Apologies for the lack of posts of late; i've been very busy preparing for Salute on the 25th of this month and haven't had a chance to really take any pics. I'll do so just prior to the great event so you can see what I've been up to.

With all the well deserved hype over the new Iron Duke Miniatures Indian Mutiny range I'm now on the look out for a regimental set that would allow for skirmishers to be thrown forward (literally in game terms).

Does anyone know of a set?

It would be a real shame to waste all those Enfield armes Flank Coys (in the early part of the Mutiny)!!! I've been advised that both Sepoy and John company both have rules for pushing skirmishers forwards and I have another set of The Devil's Wind on the way (the whereabouts of the last set? Well that's a long story!).

I wonder if anyone has anything to say about the two rule sets mentioned above?

The next question is of course basing..... if I go for a 'Regimental' type set up they will be based of square bases with the skirmishers on longer and thinner bases so they do actually look like they're skirmishing. but basing seems to be a biggie with the Indian Mutiny as most of the games I've seen at wargames shows over the years have had a glut of single based miniatures.

It's a question that i would suggest finding the right rule set would soon sort out!

for now though, here's a few pics of the brilliantly sculpted, dynamic and perhaps more importantly action posed Brits from the brainchild of colonel Mike Snook and sold by Empress Miniatures:

I've ordered one of each of the first four packs to be picked up at Salute, which will be standing in as HM64th and/or HM84th as from the literature I've read on the Iron Duke Miniatures site, such was the emergency that they were issued with no hot weather gear and initially did the fighting in their shirtsleeves! I've also ordered a second pack of the third pack pictures to use as an extended skirmish screen. I'll no doubt be adding to this unit some Salute when I hit the Empress stand! The mini's may well have grown to represent both units by the time i leave the show.

IMBC 1 British Inf, shirtsleeves, covered Kilmarnocks & curtain, P1842 percussion muskets, slope arms, 
(centre coys HM 64th & HM 84th to Sep 57).

IMBC 2 British Inf, shirtsleeves, covered Kilmarncoks & curtains, P1842 percussion muskets, charge bayonets, 
(centre coys HM 64th & HM 84th to Sep 57).

IMBC 3 British Inf, shirtsleeves, covered Kilmarnocks & curtains, Enfields, skirmishing, 
(both flank coys HM 64th to Sep 57; light coy HM 84th Aug-Sep 57).

IMBC 4 British Inf, shirtsleeves, command (HM 64th and HM 84th).

I've also included some WIP pics of Sikh/Punjabi Infantry that will be used as Braysers Sikhs and a single pis of the up and coming Madras Fusiliers. They will all be joining my collection!

Bye for now.


  1. John Company allows drilled units to have skirmishers. So Sikh Khalsa or EIC troops. The rules state units should be individually based, due to some of the formations they can adopt. Movement trays might be required, as considerable numbers of soldiers are needed. The sample scenarios have badmashes grouped in 20+ units. But it effectively models the seeming ineffectiveness of mutineer forces when engaging smaller numbers of imperial troops.

  2. I reckon I'll buy a copy at Salute and see what's what. Will I can get away with basing them individually by using casualty markers Stuart? What do you think?

    Thanks for the reply,

  3. Try Sepoy! by Graham Evans and published by Caliver. It is based on the File Leader/Ranger system developed by Pete Berry but totally rewritten for the Mutiny. A brief comment about the is here:

    and they are available from here:

  4. I think Indian Mutiny is ideal for Co-Op play, in which all player are British officers. It gets a little depressing playing the part of an Indian sometimes.